Welcome to Holland Space Yards
A small (but mighty) private shipyard in orbit of Earth. (Sol System)
*Temporary unpolished text.
My name is Mark Rademaker, HSY is my freelance and fictional "shipyard". I specialize in NURBS concept art.
In a world that embraced speed (polygon) modeling, off the shelf solutions, random greebles, soft edges and inaccurate curves, I strive to do the exact opposite.
I want precision, highly detailed, well thought out concepts that will last deep into the future. Not only by design but also by format.
NURBS/SOLIDS modeling is time extensive, for me a lot of that time goes into what has to go where on a model, making it more an evolution than a "sketch to 3D" process. I'm cheap, good, but slow. I work flat rate only. The amount of hours spent on a model are hard to justify 1:1 for most of my customers. I'd rather get paid less than deliver an inadequate model in a too short time frame. I need time over money.
My work overall has a fabricated look and an air of engineering.
"Visual Engineer" was the term coined by Kelvin Long (Project Icarus) and Dr. Harold "Sonny" White. (Limitless Space Institute)
That is the goal.